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    <title>technology on QuickCharge Games</title>
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    <description>Recent content in technology on QuickCharge Games</description>
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    <copyright>Copyright &amp;copy; 2012-2016 QuickCharge Games, All Rights Reserved</copyright>
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      <title>Choosing a Technology Stack</title>
      <link>https://quickchargegames.com/news/choosing-technology-stack/</link>
      <pubDate>Mon, 05 Dec 2016 00:00:00 +0000</pubDate>
      
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      <description>Not This Kind of Technology Stack  I always end up spending too long choosing what game engines and technologies I want to use to build my games. So much wasted time. Last time around I couldn&amp;rsquo;t find a single game engine that looked competently developed: I tried everything that was available at the time, and nothing really worked for me.
Hardly anything even supported Android, which was one of my desired targets, so I didn&amp;rsquo;t have a lot of choice.</description>
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      <title>One Download to Rule Them All</title>
      <link>https://quickchargegames.com/news/one-download-rule-them-all/</link>
      <pubDate>Wed, 12 Jun 2013 00:00:00 +0000</pubDate>
      
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      <description>One of the biggest problems with playing multiplayer digital games with your friends is that everyone else typically has to own their own copies of the game in order to play. So not only do you have to purchase and download the game yourself, you have to convince your friends to do so too. It&amp;rsquo;s hard enough to get a group of players together for a board game; if you have to talk them into downloading another app just to play it, the whole thing starts to seem like work.</description>
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