<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>QuickCharge on QuickCharge Games</title>
    <link>https://quickchargegames.com/tags/quickcharge/</link>
    <description>Recent content in QuickCharge on QuickCharge Games</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <copyright>Copyright &amp;copy; 2012-2016 QuickCharge Games, All Rights Reserved</copyright>
    <lastBuildDate>Tue, 25 Jun 2013 00:00:00 +0000</lastBuildDate><atom:link href="https://quickchargegames.com/tags/quickcharge/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Putting the Steel in Steel Dragons</title>
      <link>https://quickchargegames.com/news/putting-steel-in-steel-dragons/</link>
      <pubDate>Tue, 25 Jun 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/putting-steel-in-steel-dragons/</guid>
      <description>By The Puzzler  Several elements set the steampunk world of Steel Dragons apart from both historical feudal Japan and other steampunk settings. One of the most important of these elements is the inclusion of the substance known as &amp;ldquo;smart steel.&amp;rdquo;
Smart steel is a metal that can be &amp;ldquo;programmed&amp;rdquo; to take on any shape. In its natural form, it&amp;rsquo;s a liquid metal that looks and acts similar to mercury.</description>
    </item>
    
    <item>
      <title>Hamster: Attack! Ships on iPhone!</title>
      <link>https://quickchargegames.com/news/hamster-attack-ships-iphone/</link>
      <pubDate>Fri, 01 Jun 2012 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/hamster-attack-ships-iphone/</guid>
      <description>Hamster: Attack! has finally shipped on iPhone! An iPad version will be available soon, as will new levels for both iOS and Android!
See the iPhone version on iTunes!</description>
    </item>
    
    <item>
      <title>Writing an Engine</title>
      <link>https://quickchargegames.com/news/writing-engine/</link>
      <pubDate>Thu, 17 Mar 2011 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/writing-engine/</guid>
      <description>When I started to work on my first indie game under the Recharge Games banner, I wanted to start with an existing library. I’d just spent almost six years working on the Playground SDK for PlayFirst, and was sick to death of writing game engines.
After doing a survey of what was available for Android in May of 2010, though, I came to the conclusion that none of the contenders would do everything that I wanted.</description>
    </item>
    
  </channel>
</rss>
