<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>games on QuickCharge Games</title>
    <link>https://quickchargegames.com/tags/games/</link>
    <description>Recent content in games on QuickCharge Games</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <copyright>Copyright &amp;copy; 2012-2016 QuickCharge Games, All Rights Reserved</copyright>
    <lastBuildDate>Mon, 13 Mar 2017 00:00:00 +0000</lastBuildDate><atom:link href="https://quickchargegames.com/tags/games/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Steel Dragons: A New Kind of Board Game</title>
      <link>https://quickchargegames.com/news/steel-dragons-new-kind-board-game/</link>
      <pubDate>Mon, 13 Mar 2017 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/steel-dragons-new-kind-board-game/</guid>
      <description>Two of the heroes available in Steel Dragons  What is Steel Dragons? Steel Dragons is a new kind of scenario-based adventure board game for up to 12 players. In the game, the players explore broken lands, fight dangerous creatures, and overcome perilous challenges for the sake of fortune and honor. Depending on the scenario, the players must compete, cooperate, or secretly betray each other in order to win the game.</description>
    </item>
    
    <item>
      <title>Origin of Feudal Japan Steampunk</title>
      <link>https://quickchargegames.com/news/origin-feudal-japan-steampunk/</link>
      <pubDate>Fri, 09 Dec 2016 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/origin-feudal-japan-steampunk/</guid>
      <description>Image from Library of Congress  When I was first inspired to create a new kind of board game, I was thinking of the general category of &amp;ldquo;adventure board game.&amp;rdquo; In current terms, that means something like Talisman or Mage Knight. Standard AD&amp;amp;D setting: Wizards, Fighters, Thieves, and a generally Medieval Europe backdrop, but otherwise a slew of concepts borrowed from the Lord of the Rings.
My original inspiration for a computerized RPG came from a really old Avalon Hill game called Magic Realm, in the exact same generic setting, with elves, dwarves, orcs, and the rest.</description>
    </item>
    
    <item>
      <title>Turning up the Steam</title>
      <link>https://quickchargegames.com/news/turning-up-the-steam/</link>
      <pubDate>Mon, 15 Jul 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/turning-up-the-steam/</guid>
      <description>Image by Dominik Bartsch  Different folks have different definitions of &amp;ldquo;steampunk.&amp;rdquo; Some call it a literary genre, and will slap the top hat from your head if you suggest it can be set anywhere but Victorian England. Others swear by their goggles that it is an aesthetic movement, and has more to do with corsets and gears than any specific time and place. But one thing every fan can agree on is that if you&amp;rsquo;re calling your world &amp;ldquo;steampunk,&amp;rdquo; you should make sure that steam plays a role in the setting.</description>
    </item>
    
    <item>
      <title>Everybody All at Once</title>
      <link>https://quickchargegames.com/news/everybody-all-at-once/</link>
      <pubDate>Mon, 01 Jul 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/everybody-all-at-once/</guid>
      <description>Photo by Trupastilla  As a game designer, I am totally digging Steel Dragons&#39; linked-screen technology. By using a central tablet as the board, and letting the players use their own phones (or tablets, or laptops, or whatever) as their own personal play-spaces, you can do things that don&amp;rsquo;t always work so well with physical board games &amp;ndash; like simultaneous turns.
The idea of simultaneous turns is fantastic: Players don&amp;rsquo;t take their turns in order, but all go at the same time!</description>
    </item>
    
    <item>
      <title>Putting the Steel in Steel Dragons</title>
      <link>https://quickchargegames.com/news/putting-steel-in-steel-dragons/</link>
      <pubDate>Tue, 25 Jun 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/putting-steel-in-steel-dragons/</guid>
      <description>By The Puzzler  Several elements set the steampunk world of Steel Dragons apart from both historical feudal Japan and other steampunk settings. One of the most important of these elements is the inclusion of the substance known as &amp;ldquo;smart steel.&amp;rdquo;
Smart steel is a metal that can be &amp;ldquo;programmed&amp;rdquo; to take on any shape. In its natural form, it&amp;rsquo;s a liquid metal that looks and acts similar to mercury.</description>
    </item>
    
    <item>
      <title>It&#39;s All in the Name of the Game</title>
      <link>https://quickchargegames.com/news/name-of-the-game/</link>
      <pubDate>Mon, 17 Jun 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/name-of-the-game/</guid>
      <description>By T.Kiya  William Shakespeare had a famous quote about roses and names: &amp;ldquo;Would you stick your nose in a rose if they called it &amp;lsquo;stabby-thorn bee-attractor?&amp;rsquo; I don&amp;rsquo;t think so.&amp;rdquo;
I&amp;rsquo;m pretty sure Shakespeare said that. The guy was a marketing genius, and he had a point: no matter how cool you game is &amp;ndash; or sweet your flower smells &amp;ndash; it has to have a killer name, or no one&amp;rsquo;s going to check it out.</description>
    </item>
    
    <item>
      <title>One Download to Rule Them All</title>
      <link>https://quickchargegames.com/news/one-download-rule-them-all/</link>
      <pubDate>Wed, 12 Jun 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/one-download-rule-them-all/</guid>
      <description>One of the biggest problems with playing multiplayer digital games with your friends is that everyone else typically has to own their own copies of the game in order to play. So not only do you have to purchase and download the game yourself, you have to convince your friends to do so too. It&amp;rsquo;s hard enough to get a group of players together for a board game; if you have to talk them into downloading another app just to play it, the whole thing starts to seem like work.</description>
    </item>
    
    <item>
      <title>Steel Dragons: Japanese, not Japan</title>
      <link>https://quickchargegames.com/news/steel-dragons-japanese-not-japan/</link>
      <pubDate>Mon, 03 Jun 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/steel-dragons-japanese-not-japan/</guid>
      <description>It&amp;rsquo;s no secret that one of the original inspirations for Steel Dragons was Magic Realm, one of the first examples of a deep, complex fantasy adventure board game. When we started kicking around ideas for our own game, there was never any question that its theme would likewise be some flavor of fantasy. But the more we thought about it, the more we realized that worlds &amp;ldquo;sort of like Europe but with magic&amp;rdquo; have been done to death, dug up, reanimated, and done to death again.</description>
    </item>
    
    <item>
      <title>Steampunk in Feudal Japan: Introducing Steel Dragons!</title>
      <link>https://quickchargegames.com/news/steampunk-feudal-japan-steel-dragons/</link>
      <pubDate>Sun, 19 May 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/steampunk-feudal-japan-steel-dragons/</guid>
      <description>Blake Henriksen&#39;s Riflewoman art for Steel Dragons  The Game Steel Dragons is a cooperative adventure digital board game in which one to four players take on the roles of heroes in a mythical land of steampunk samurai. To protect their homeland and secure riches for themselves, the players explore the broken lands, fight dangerous creatures, and work together to defeat the challenges the game throws at them.
The World Steel Dragons is set in the steampunk feudal Japanese world of Shikaku, where airships traverse the haunted ruins of an ancient empire, mechanics grease the gears of the mighty machines, and mysterious shapers bend steel with the power of their minds.</description>
    </item>
    
    <item>
      <title>Designer Profile: Darrell Hardy</title>
      <link>https://quickchargegames.com/news/designer-profile-darrell-hardy/</link>
      <pubDate>Sun, 12 May 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/designer-profile-darrell-hardy/</guid>
      <description>Hello, world. My name is Darrell and my favorite color is, judging from my wardrobe, black. I have two cats and &amp;ndash;
&amp;ldquo;Not that! No one cares about your cats! Tell us about the game design stuff.&amp;rdquo;
In that case, my story starts in high school, when I fell in love with tabletop gaming. Board games, roleplaying games, card games&amp;hellip; I love &amp;lsquo;em all. I started designing them professionally as a freelancer while in college, then as a developer with Fantasy Flight Games.</description>
    </item>
    
    <item>
      <title>Zero-Download, Multi-Device Link and Play</title>
      <link>https://quickchargegames.com/news/zero-download-multidevice-link-play/</link>
      <pubDate>Fri, 10 May 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/zero-download-multidevice-link-play/</guid>
      <description>Image by Tim Mensch  I play board games with friends a few times a month. Since my time at these game nights is limited, I would like to dive right in and play, but set-up and clean-up of games takes a lot of time. Waiting for other players takes a lot of time. General upkeep takes a lot of time.
That&amp;rsquo;s why I like tablet board games. They handle the busywork and save a lot of time.</description>
    </item>
    
    <item>
      <title>Increasing AND Decreasing Complexity: Monopoly in 15 Minutes</title>
      <link>https://quickchargegames.com/news/increasing-and-decreasing-complexity/</link>
      <pubDate>Mon, 06 May 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/increasing-and-decreasing-complexity/</guid>
      <description>Image by timlewisnm  As I mentioned in a recent blog post, I like complicated games, especially the recent trend of designer board games. The kind of board game that I like to play tends to have great art, piles of tokens and/or cards, and sometimes a complicated board. Depending on the game, the set-up can take 15 minutes or more. But the worst part is the 10-or-more-page rule book that you have to read before you start to play.</description>
    </item>
    
    <item>
      <title>Creating a Hybrid Game Category</title>
      <link>https://quickchargegames.com/news/creating-hybrid-game-category/</link>
      <pubDate>Fri, 03 May 2013 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/creating-hybrid-game-category/</guid>
      <description>Image by Tim Mensch  I have a secret. I&amp;rsquo;ve been working as a video game developer for years, but really what I like to play are designer board games. Games in the general category of Settlers of Catan, though that one has lost much of its sheen for me. There are plenty to choose from, though, and I&amp;rsquo;ve played dozens over the years, since well before the current board game craze.</description>
    </item>
    
    <item>
      <title>New site! Better! Stronger! Faster!</title>
      <link>https://quickchargegames.com/news/new-site-announcement/</link>
      <pubDate>Thu, 12 Jul 2012 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/new-site-announcement/</guid>
      <description>Welcome to the new QuickCharge Games site! Changes here are more than skin deep. We&amp;rsquo;ve simplified the layout, but more importantly, now you will be able to read it more easily on a cell phone. It&amp;rsquo;s also much faster than it was before, so you&amp;rsquo;ll be able to get your QuickCharge news much more&amp;hellip;quickly.
With this update we&amp;rsquo;re finally hosted on our quickchargegames.com domain. Yes, it took us long enough. Instead of doing web work we&amp;rsquo;ve been working on games.</description>
    </item>
    
    <item>
      <title>More Hamster Art!</title>
      <link>https://quickchargegames.com/news/more-hamster-art/</link>
      <pubDate>Sun, 27 Mar 2011 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/more-hamster-art/</guid>
      <description>The art for Hamster: Attack!is nearly complete. We&amp;rsquo;d like to share with you some characters and places that will be very important to our hairy little hero.
We&amp;rsquo;re planning our first release in a few more weeks. Hamster fans, watch this space for opportunities to get involved and maybe even make your mark on the game!</description>
    </item>
    
    <item>
      <title>Writing an Engine</title>
      <link>https://quickchargegames.com/news/writing-engine/</link>
      <pubDate>Thu, 17 Mar 2011 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/writing-engine/</guid>
      <description>When I started to work on my first indie game under the Recharge Games banner, I wanted to start with an existing library. I’d just spent almost six years working on the Playground SDK for PlayFirst, and was sick to death of writing game engines.
After doing a survey of what was available for Android in May of 2010, though, I came to the conclusion that none of the contenders would do everything that I wanted.</description>
    </item>
    
    <item>
      <title>The Final Stretch</title>
      <link>https://quickchargegames.com/news/final-stretch/</link>
      <pubDate>Tue, 15 Mar 2011 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/final-stretch/</guid>
      <description>We&amp;rsquo;re approaching the final stretch on our first original game &amp;ndash; close enough that I want to finally announce its official name:
Hamster: Attack!We had a great response to it at GDC. Angel and I showed a pre-alpha version of the game with animations, demo levels and game art.
We were able to demo the game to a broad audience, including some folks from Android at Google. What I liked in particular was how so many people lit up at the animations and gameplay; we tried hard to make the characters fun and whimsical, but you never know how people will react until you put the game in front of them.</description>
    </item>
    
    <item>
      <title>Concept Art Sneak Peek!</title>
      <link>https://quickchargegames.com/news/concept-art-sneak-peek/</link>
      <pubDate>Sat, 04 Dec 2010 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/concept-art-sneak-peek/</guid>
      <description>After a long search for an artist or art team for our first game, we finally settled on a team based on a recommendation from an old friend. They produced some amazing concept art that really sold me. See below for the first public showing of some of the concept art for our upcoming game.
Meet our cuddly protagonist:
Take your best guess as to what our little rodent will be doing.</description>
    </item>
    
    <item>
      <title>Mobile Game Development </title>
      <link>https://quickchargegames.com/news/mobile-game-development/</link>
      <pubDate>Tue, 04 May 2010 00:00:00 +0000</pubDate>
      
      <guid>https://quickchargegames.com/news/mobile-game-development/</guid>
      <description>Hi, I&amp;rsquo;m Tim Mensch, a long time game industry veteran, and I started Recharge Games [edit: now QuickCharge Games!] in May, 2010 to develop mobile games. I&amp;rsquo;m assembling a virtual team of other experienced game developers, including artists, programmers, so if you&amp;rsquo;re interested in participating, please  document.write(&#34;contact me&#34;);  contact me [Email Protected] .
There isn&amp;rsquo;t a lot of news I can share with the world quite yet, and as of this writing the Recharge web site hasn&amp;rsquo;t gotten past the &amp;ldquo;free Drupal theme&amp;rdquo; stage.</description>
    </item>
    
  </channel>
</rss>
